KSO.
( In my opinion )
I believe they should increase the stats of certain buffs.
Like... make patience do SOMETHING better than 210 hp maxed. ...really?
Or RM buffs, like... on a high rate server quite typically having them do something a bit more than 50 defense or 50 magic defense (does that even do anything?)is preferred by players
Most likely seraph and force-master buffs are the same as eFlyFF too, so... they dont help as much as they really should
Or acrobat buffs, like... what do those 2 masteries give, like 21- 28 extra damage? NOT helpful, could be buffed up a bit.
Or berserk, adding adoch or hit rate or something that ACTUALLY helps a blade would be better than atk speed, cause what blade doesnt have 100% atk speed?
also, adding things like refresh holds and vital X's to either shops or the voting thing would be REALLY nice, they kinda are almost necessary, you'll ALWAYS need them. what player wouldnt agree?
and maybe ( i havent really looked at all stats of sets ) but custom stats on sets would be nice. like most ele and psy sets for 120 and 125 give the same thing but with like a 5- 20% stat difference or whatever, why not make ( example ) one for tanks and one for damage dealers? ( same applies to pretty much all jobs sets )
or like, crystal lusakas, vampires and ancients, make one for tanks, one for damage dealers, for certain jobs an adoch one, ect, things like that. its not hard to figure out what each job needs.
idk. maybe these things have already been in for consideration, maybe theyre on their way to being implanted. maybe there is a reason why things are the way they are, MAYBE these things are completely outrageous and make no sense. whatever. just some suggestions.
( In my opinion )
I believe they should increase the stats of certain buffs.
Like... make patience do SOMETHING better than 210 hp maxed. ...really?
Or RM buffs, like... on a high rate server quite typically having them do something a bit more than 50 defense or 50 magic defense (does that even do anything?)is preferred by players
Most likely seraph and force-master buffs are the same as eFlyFF too, so... they dont help as much as they really should
Or acrobat buffs, like... what do those 2 masteries give, like 21- 28 extra damage? NOT helpful, could be buffed up a bit.
Or berserk, adding adoch or hit rate or something that ACTUALLY helps a blade would be better than atk speed, cause what blade doesnt have 100% atk speed?
also, adding things like refresh holds and vital X's to either shops or the voting thing would be REALLY nice, they kinda are almost necessary, you'll ALWAYS need them. what player wouldnt agree?
and maybe ( i havent really looked at all stats of sets ) but custom stats on sets would be nice. like most ele and psy sets for 120 and 125 give the same thing but with like a 5- 20% stat difference or whatever, why not make ( example ) one for tanks and one for damage dealers? ( same applies to pretty much all jobs sets )
or like, crystal lusakas, vampires and ancients, make one for tanks, one for damage dealers, for certain jobs an adoch one, ect, things like that. its not hard to figure out what each job needs.
idk. maybe these things have already been in for consideration, maybe theyre on their way to being implanted. maybe there is a reason why things are the way they are, MAYBE these things are completely outrageous and make no sense. whatever. just some suggestions.